

The game also features a detailed sound design, including a range of sound effects. This, along with some camera tricks and other effects, gives the game a vibrant and distinctive appearance. The game is presented in a top-down 2D style and features hand-drawn art in the unique style of popular game development YouTuber, Blackthornprod. As the game progresses, the player gains more weaponry. To start with, the entity fires a projectile at regular intervals, and the player must rotate it to aim these projectiles at advancing enemies. The player can rotate this entity by moving the mouse around the screen, as well as moving with the keyboard. Gdb is installed by default in Ubuntu 16.04, but seems I can't get this command to work.The core mechanic of the game sees the player controlling a single entity in the middle of the screen.

> you can use the following command to see where it is stuck (you may need to install gdb first): >gdb -pid `pidof cactus.x86_64` -batch -ex 'info threads' -ex 'thread apply all bt' Are you using Mesa 12? That's the key here, Mesa 11 series doesn't suffer from this bug at all. I can't even kill it when it does freeze, I've tried everything. > Does the game only temporarily freeze and then continue, does it freeze permanently or does the whole system lock up? (In reply to Daniel Scharrer from comment #4) No hangs and it doesn't produce any files (they're supposed to appear in /ddebug_dumps/ in the home folder, correct?) This also applies to GALLIUM_DDEBUG=1000 as well. I can't properly record the hang without Steam present, but I'm not sure how (or if i even can,) use apitrace + ACC with full Steam running as if launched through the client. Steam doesn't appear to be running in the background and I can't shift+tab to get the overlay. Using apitrace with that command, I don't believe it launches the game with the full Steam environment.

That's probably why I can't produce the hang when running the command mentioned in comment 3. When I run the game without Steam, I don't get any hangs at all. AAC is DRM free, it doesn't need Steam to run. The conclusion I'm coming to is it's almost certainly some kind of conflict with Steam particularly when launching the game through Steam itself.
