

Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook.

Access to each exercise's initial and final states along with the resources used in hands-on exercises. The content under the "What next?" heading tells you about the procedure you will follow after completing a step(s). The content under the "What just happened?" heading explains the working of the instructions. Important terms are in boldface so that you never miss them. Additional guidance is provided in the form of tips, notes, and cautions.

Contains practice activities to test the knowledge gained. Features more than 23 hands-on exercises - complete with before and after files. Detailed coverage of nodes and features. Covers AOVs and Arnold render settings. Covers the motion blur and depth-of-field effects. Covers Arnold shaders, materials, and maps.

Covers Arnold lights and light filters. Explains what is Arnold and how it is different from other renderers. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Salient Features - A comprehensive guide to learning and using Arnold for 3ds Max. Hands-on exercises in this book instruct users how things can be done in Arnold for 3ds Max step-by-step. The first page of every unit summarizes the topics that will be covered in the unit. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. This book is aimed to be a solid teaching resource for learning Arnold for 3ds Max. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max rendering artist and you will be able to speed up your workflow. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using Arnold for 3ds Max. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Arnold for 3ds Max, from sampling and ray depth, to shaders, maps, camera effects, and AOVs. Using a structured and pragmatic approach this guide begins with the basics of Arnold, then builds on this knowledge using practical examples to enhance your skills. This book will help you to get started with Arnold, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. This comprehensive guide caters to the novices and intermediate users of Arnold for 3ds Max. The Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition book walks you through every step of rendering projects using Arnold for 3ds Max.
